

If I switch points into Twister Kick, would I even use follow up anymore because the damage won't be as high?Īlso on the point of not using certain skills, I don't see the point in getting follow up ex, exploding palm ex, if I didn't level them up for extra damage. I can see why you leveled Twister Kick though, it has a much more higher base damage than Follow Up, which would help me in damage with the Overcharge. I have only 1 point in Twister Kick and most of my points are into Follow Up, Flying Knee-Kick, Beat Down, and Kidney Blow for the high base damage skills. I'm probably wrong because I was going based off like a year old build but I kind of like the skill, but I haven't tried Twister Kick Much. So far, my build looks around the same as yours except one thing. Whew went overboard! Hope you read it all! Later on when you get the level 65 passive, performing gear steps will award you with steam counters and virtually infinite super armor. So you'll want to go into overcharge a lot more often.įor ducking, if you max level it and activate the buff this allows you to transition between each skill and gear step endlessly and it looks super cool while you do it. If you buff yourself with "Pressure release" the animation to charge, which is like 5 seconds becomes less than a second. If you hold the LMB long enough, you'll go into a "charging gear state", if held even longer it'll eventually go into "overcharge" which depending on which skill you used does tremendous damage. If you recall what I said about holding normals after skill. This in turn gives you 50% final damage (basically 50% more damage overall), makes ducking go down to 0 seconds (more on this later), and the charging animation for both charging gear AND overcharge are both virtually gone. But that's not the only thing, you can consume it all for a self-heal and buff (the buff is the key to Ruina's DPS) via "Pressure Release" in the Ruina tree. If you gather up to 30 via the skill "Overclock", you'll gain 1% more agility for each counter. The bars under the mana for your class specifically are called "steam counters". Pretty much every non-elemental class does this so you should too. You're probably wondering why you do this, its because it allows the class to have one more class of debuff/buff which is elemental so you can squeeze that extra damage out for endgame. THEN stack as many corresponding dragon gems that give that ele% as much as possible. Once you're there you'll need an elemental conversion gem which makes any neutral element attack into the element it specifies. You do not have to really worry about this until you reach level cap, continue as you are.

Later on as you said you're gonna want to convert into an element (atm I believe dark(?) is the best). You're right just stack agility, since agility gives critical chance% and physical damage. If you got any questions or concerns on the build ask away! Here's my personal build of 93 cap until awakening:
Machina dragon nest mods full#
What exactly are they for? The brown one and the green one? When I charge up using "Overclock" it fills up but the brown one stays full while the green one goes down slowly? So I was wondering if my build is fine and if someone could be so kind to post a updated or relevant guide that still applies to the current version.Īnother thing that questions me is the bars under my mana.

From my understanding some classes can convert there damage to like light or dark damage, or something like that, is there some stuff I can do to compliment his character?Īlso, I looked around for skill builds for PvE mostly but they only have like 90 skill builds and not 93. I'm mostly going to be playing with a friend who made a crusader. It says that my main stat is AGI so I'm obviously going to try to get some of that but I'm pretty sure there's other stats that I'm suppose to go for. It took me a while to understand that I didn't need to hotkey all the skills I got and most of them just can be used by linking them via "Gear Steps".Īnyways I just hit level 50 and plan to continue leveling and I was wondering what stats or crests I should go for, basically any help in gearing/skill rotations. I'm relatively new to the game and I decided to make a Machina as my first character to make and so far I'm really enjoying it but its still a bit confusing for me.
